Tuesday, 13 December 2016

Looking back on the European Theme Park Road Trip

Several months on and I thought I'd do a little summary post of the trip.

We drove about 2000 miles in my trusty little Fiesta. RJ and I shared the driving and it worked out very well. Driving on the other side of the road turned out to be much easier than I'd expected in a car I was used to! Our accommodation booking worked out pretty well too - other than not being able to find the last B&B everything went flawlessly.

So, onto the interesting bits - the parks:

1. Parc Asterix

Good points:
  • Excellent rides - singling out Oziris and Tonnere de Zeus as two of the standouts.
  • Some of the better park food we encountered on the trip.
  • Asterix theming spot on.
Bad points:
  • Huge numbers of people smoking in queue lines really spoilt it.
  • Long queues on the day we visited - queue jump tickets were sold in a bizarre way.
  • One of the only parks where we didn't get on all the rides we wanted to.

2 & 3. Disneyland Paris & Disney Studios

Good points:
  • Tower of Terror, Ratatouille and Crush's Coaster were all excellent.
  • Staff very friendly and helpful (as you'd expect from a Disney park)
  • Fireworks display was enjoyable.
Bad points:
  • Food options in the park were poor compared to other parks.
  • Disney Studios park seemed quite "under construction" with various areas barricaded off.
  • Several big rides (Big Thunder Mountain, Indiana Jones) closed when we visited.
  • It's not as good as the parks in Florida.

4. Europa Park

Good points:
  • Vast park with a huge range of excellent rides. Blue Fire, Silver Star and Wodun in particular.
  • Excellent theming throughout.
  • Very good food options - the restaurant where we had lunch was the best on the trip.
Bad points:
  • As it was such a huge park, navigation could be difficult.

5. Phantasialand

Good points:
  • Generally excellent theming throughout.
  • Taron and Chiapas: best rides on the entire trip.
Bad points:
  • Area around Winjas poorly themed.
  • Hollywood Tour ride was pretty dreadful.

6. Movie Park

Good points:
  • Van Helsing's Factory is a decent ride with good theming.
  • Ice Age ride and the drop tower weren't bad either.
Bad points:
  • Most other rides were poor.
  • What the hell was Mystery River about? Confusing ride, dated queue)
  • Bandit was the worst ride we rode in the entire trip.

7. Heide Park

Good points:
  • Flug der Damonen and Krake are very good and nicely themed.
  • Nice range of flat rides and coasters.
Bad points:
  • Colossos was closed.
  • Limited range of food.

8. Hansa Park

Good points:
  • Karnan is an innovative and excellent ride. Novgorod also very good.
  • Large range of unusual rides.
  • Cheap on-ride photos.
Bad points:
  • Rides near park entrance look dated and uncared-for.
  • No park maps available.

9. Efteling

Good points:
  • Best theming on the entire trip.
  • Joris en de Draak was best wooden coaster on trip.
  • Good food choices.
  • Fountain show was a nice touch.
Bad points:
  • Nothing to speak of.

10.  Bobbejaanland

Good points:
  • Good range of rides, including some unusual ones.
Bad points:
  • Nothing particularly special, except Mount Mara.
  • Limited food options.

Overall

Favourite steel rollercoaster:
1. Taron (Phantasialand)
2. Oziris (Parc Asterix)
3. Karnan (Hansa Park)

Favourite wooden rollercoaster:
1. Joris en de Draak (Efteling)
2. Wodun (Europa Park)
3. Tonnere de Zeus (Parc Asterix)

Favourite non-coaster track ride:
1. Chiapas (Phantasialand)
2. Maus au Chocolat (Phantasialand)
3. Pirana (Efteling)

Favourite flat ride:
1. Tower of Terror (Disney Studios)
2. Talocan (Phantasialand)
3. Villa Volta (Efteling)

Worst ride:
1. Bandit (Movie Park)
2. Mystery River (Movie Park)
3. NYC Transformer (Movie Park)

Best food:
1. Efteling
2. Parc Asterix
3. Europa Park

Worst food:
1. Bobbejaanland
2. Disneyland Paris
3. Heide Park

Worst for Smoking:
1. Parc Asterix
2. Movie Park

Overall Park ranking (best to worst):
1. Efteling *****
2. Phantasialand *****
3. Europa Park *****
4. Parc Asterix ****
5. Hansa Park ****
6. Disneyland Paris ***
7. Heide Park ***
8. Disney Studios **
9. Bobbejaanland **
10. Movie Park *

Saturday, 24 September 2016

Europe Road Trip: Day 15 - Home

10 parks later and we're all done. That was as many as we could realistically fit into two weeks without running ourselves ragged or doing long drives before/after each, and without bankrupting ourselves!

This morning we had our final breakfast at the very nice B&B we'd been staying in in Belgium, and drove back into Turnhout to grab some petrol before heading out onto the motorways for the 2 hour (ish) drive to Dunkirk for the ferry home.

RJ started the drive for the first hour and a half, and I took the next hour. He managed to successfully navigate the traffic hell that is the Antwerp ring road (despite me shouting at him for going in the wrong lane once) - a bit of a baptism of fire as even on a Saturday morning it was very busy and the road signage doesn't always seem to match the lanes or the sat nav!

My section of the drive was much less troublesome, though we had a minor detour when some roadworks saw all motorway traffic directed off at a junction to make a U-turn at a roundabout and get back on again. Imagine that happening on the M25!

As we approached Dunkirk we saw more signs of the heightened security in the port area. Aires near the ports were barriered off, abandoned and graffiti'd, and hastily-erected No Stopping signs were put up along the port access roads. The high fences with razor wire tops didn't make it feel any more welcoming. Once we'd checked in for our ferry, not only did we have the usual passport checks, but every vehicle was stopped and its cargo inspected - in our case they had a look in the boot and a rummage around the cases on the back seat to satisfy themselves we had nobody trying to hide in there!

After that it was the usual ferry process - queuing in our lane until really quite soon before sailing time, then parking up on the ship and the usual trip around the self service restaurant. We managed to bag ourselves a nice little table by the windows that overlooked the bow of the ship, so we could see where we were going throughout. RJ finally managed to get himself the curry he'd been dying for for days, though apparently it wasn't great. I had the fish and chips mostly because I remembered the fish being quite decent. Thankfully my pudding was actually warm this time round.

The crossing from Dunkirk being longer, I'd brought my laptop onboard, so while RJ read I first tried to take advantage of the free wifi, but finding it unusably slow gave up and instead used these blog posts to try to calculate how many rides we'd done in each park. From my mental arithmetic, I reckon we managed to take 200 rides over the two weeks, which is an average of 20 per park. Not bad at all.

In case anyone cares, in order of number of rides (including shows) done in that park, our scoreboard goes like this:

1. 34 rides at Heide Park (1.5 days)
2. 31 rides at Efteling (1.5 days)
3=. 25 rides at Europa Park
3=. 25 rides at Bobbejaanland
5. 24 rides at Hansa Park
6. 20 rides at Phantasialand
7. 12 rides at Movie Park
8. 11 rides at Parc Asterix
9=. 9 rides at Disney Studios (1/2 day)
9=. 9 rides at Disneyland Park (1/2 day)

Second week parks score highly as it was much quieter, so we spent less time in queues and more time riding. Asterix was our busiest park and the one with the longest queues so unsurprisingly it's at the bottom (the Disney parks being only half a day visit each). This also says nothing about the quality...

On reaching Dover we headed back to London. Traffic crossing the Thames looked pretty awful no matter which way we went - there was an accident at the Dartford Crossing causing tailbacks on the M25 to the M20 junction, and the Blackwall Tunnel was its usual congested self. We went via the latter, and spent a good half hour or so shuffling forward a few metres every minute or two, which wasn't a huge amount of fun. Once on the other side, traffic was better, so we were able to pop up the A12 to deliver RJ to Essex, then back down again for me to unload and park my poor belagured Fiesta up, nearly 2000 miles after we began.

Tomorrow morning I have no alarm set, and my washing machine is working overtime to clear the backlog of laundry I've accumulated over the trip. I also have a ton of photos to upload, so it's going to be a busy one! Almost wishing I'd booked Monday as an extra day off!

Look out for a few bonus posts over the next few days (if I have time to write them) giving a bigger overview of the trip!

Friday, 23 September 2016

Europe Road Trip: Day 14 - Bobbejaanland

Our last park of the trip today - Belgium's Bobbejaanland - which was founded by Belgian singer Bobbejaan Schoepen in the sixties (becoming an amusement park in 1975). It was never going to hold a candle to Efteling's glorious landscaping and theming, but we were somewhat surprised to find it a rather odd experience overall.

On arrival we discovered to our shock that park maps were on sale for €2 each, rather than being given away freely like every other park on our trip. This started us off on a sour note. Something that also didn't help was the staggered opening of park rides. After gates opening at 10am, a selection of rides opened at 15 minute intervals for the next hour. Opening times were only publicised on a couple of screens around the park, which meant the first time we came across a closed ride we simply assumed it was broken!

In any park we visited where we had no flagship ride to head for, we would usually pick the first visible rollercoaster, and this turned out to be Typhoon. Built by Gerstlauer in the early 2000s as their second ever Eurofighter, this was very minimally-themed, if by being themed at all you count putting a name sign above its vertical loop. It was unusual because it was pretty smooth and didn't bang our heads around as much as we'd expected. Another unusual aspect of the ride, which was replicated throughout the park, was that the photo counter was self-service. You put €5 in a vending machine, entered the photo code from the preview screens, and then in a minute or so your photo popped out. However, the quality wasn't amazing - what you basically got was a snap that looked like it had been developed in Boots in the 90s!

Behind the coaster we spotted the supports for the giant frisbee ride Sledgehammer. However as we approached it we discovered it was closed - at this point we still hadn't twigged the staggered opening hours - so carried on round to the bizarrely-named Adventure Valley (there was no valley) where we thought we'd take a look at their indoor coaster Mount Mara/Revolution. Unfortunately after joining a queue for it, a member of staff appeared to say the coaster wasn't working and that maintenance had been called, so we should go to another ride. It was at this point we found the screen showing the list of ride opening times.

Outside was one of the park's more unique rides - King Kong. In this ride you sit inside a carriage, over which towers a gigantic ape figure. This lifts you up in the air and shakes you around, tilting from side to side. I can't say it's the most exciting white knuckle ride in the world but I've never seen anything else quite like it!

By the lakeside we found the Maurer Sohne spinning coaster Dizz. At least, it's meant to be a spinning coaster - our car barely spun at all. Since it was a quiet day, many of the coasters were running reduced numbers of trains - in the case of Dizz and Typhoon it seemed to be two, which was a little stingy given the Dizz cars only carry 4 people. The ride was all right but we'd both been on much better spinners.

Looking for something a little more adventurous we crossed over to the rapids ride, El Rio. This used flexible boats similar to those on River Quest at Phantasialand. It was actually quite a decent rapids ride, with a whirlpool section similar to River Quest (I haven't checked, but I'd not be surprised if they were from the same manufacturer!) We got a little splashed but not majorly wet. A unique feature I'd not seen before came right after the station - the ride had a ferris wheel style boat lift that would lift the boats up and deposit them onto a chute to slide back down into the water. Unfortunately it was obvious by the plants growing at the bottom of its chute that it hadn't been used in quite some time - a little research when we got back told me it had only worked for the first two years due to being unreliable and also a liability when it came to emergency evacuation. Shame, as it looked quite interesting.

Next door was another surprising coaster. Speedy Bob was a pretty standard Wild Mouse coaster, the same type we've ridden multiple times on this trip. However, this was almost comfortable. The bends were sharp and fast but not rib-achingly painful and other than the final set, the brakes didn't try to slam your nipples into the ground. Unsurprisingly the photo counter was closed for this ride.

Across the way, we had a quick slide down Big Bang (a 4-lane dinghy slide, same as Depth Charge at Thorpe and the one we did at Hansa Park), followed by our second biggest queue of the day, for Dreamcatcher. This is a Vekoma suspended coaster, using trains very similar to those on the Vampire at Chessington. Unlike a standard inverted coaster the 2-seater cars can swing from side to side as the ride goes round corners, which can be fun. As it was a quiet day they were only running one train so the queue was a little slow, but unlike many of the other rides they'd at least made an attempt at theming it, with some tents and fountains. The ride itself was OK, but nothing to write home about. It looked like it was meant to have fountains underneath the track, but they weren't active so it looked more like a stagnant pond.

Walking around the bottom end of the park's lake, we passed the children's indoor playground and ended up at the family coaster Okidoki. This was quite fast and fun, and a decent little family ride. Just past it was a ride I'd not even noticed, but that RJ had found on the map - Indiana River. This was an indoor log flume, the first one of those we'd tried. It was slightly daunting seeing how wet the boat we were getting into already was, but it turned out to not be that bad, and the theming was actually quite nice for a dark ride, especially by this park's standards.

Further up was the Bob Express (a lot of things in this park are called Bob!) which was one of the ubiquitous Mack powered mine trains. Unlike the others we'd been on, this was a particularly long track, which interacted with the Wildwaterbaan log flume to go up and over mountains and circle the lake. The only downside was that a group of children riding had decided to see how much they could scream, and the result was earsplitting. After the statutory two circuits of the track we were glad to get off and leave them to it!

Opposite, we took a trip round the El Paso laser shooting ride. The frontage of this looked rather temporary and dated, like something you'd find at a seaside funfair. You boarded some flimsy 4-seater cars and had a lightweight laser gun each. Unlike other rides of this type we'd been on, there seemed no way to tell where your gun was pointing, nor whether or not you'd scored, and there was no score readout on the vehicles. You had to note your car number and wait til the end of the ride where they were listed on a screen. Needless to say, we didn't do very well, though RJ beat me by quite a way in terms of score!

While still damp from the Indiana River we went onto the Wildwaterbaan log flume - the big difference between the two being that this one was more conventionally situated outdoors over a lake. The drops on this were unusual, in that you seemed to glide along the bottom horizontally for quite some way before any splash was generated.

A quick browse in the gift shop by the entrance failed to turn up any sort of t-shirt that I'd a) actually buy, or b) even existed in adult sizes! RJ got his pin badge but for the first time this trip, I didn't buy anything at all!

Back round to the Adventure Valley we went to have a look at the Forbidden Caves. I didn't have high hopes for this as the map just showed it as a sort of trail around some bushes, but actually that was just the queue line, and the ride itself was much, much better. A "tour guide" takes a group of you into a room and talks at you for a bit, mostly in Dutch but also with a French translation so I was able to work out what he wanted us to do. We were all to move into the lift which would take us down to the Forbidden Caves themselves, to join some expedition thing.

The lift was one of those theme park effects where you stand in a room with a vibrating floor and some sound effects, but to be fair to them they'd made a bit of extra effort by putting in some spinning pulleys in the corners so it did look like it was winching you down the shaft. At the "bottom" we emerged into a batching area where we were divided into rows of 6. This was probably the first point at which we realised it was an actual ride rather than a walkthrough! Instructions appeared on screens above us in Dutch, German and (thankfully) French, so I could work out what we had to do to board. The last thing mentioned was that we needed our "protective glasses" - so this was evidently a 3D experience! Compared to the low-tech efforts in the rest of the park this was a pleasant surprise!

The doors opened and we boarded a vehicle on a track, which moved forward into a simulator room where the wraparound screens and vehicle movements made it an immersive experience and actually a lot more fun than I'd have expected! One thing I only realised after writing this is that despite having been told we were going 20 storeys down in the lift, there was no such conceit to get us out of the caves, so quite how we then emerged at ground level I've no idea...

Back in the main building we joined the queue for the now-opened Mount Mara, which was nudging past the 30 minutes wait line. This was their new VR coaster experience. Their existing Revolution indoor coaster had a split purpose - you joined its queue to ride it normally, or the Mount Mara queue to ride with a Samsung VR headset on giving a completely different ride. Throughput was limited because although the ride cars could hold two people, the VR system could only cope with one person per car (or more likely, they only had one set of headsets!)

It was actually quite fun, but suffered from the graphics being similarly low quality to those on Galactica at Alton Towers, so you had the feeling you were in a 90s computer game rather than anything particularly modern. It's a cute idea but I have a sneaking feeling it's a passing fad.

After this we were very hungry so went to find lunch. Ideally I wanted something that wasn't just "x with fries", but after completing a whole loop of the park we couldn't find anything that met that brief, worryingly. So in the end we gave in, RJ had a hot dog and I had something mysterious that looked like a battered sausage, but contained the sort of stuff you used to get in a chicken nugget before they decided to actually use real meat.

To calm down after lunch we went on the obligatory chairswing, Kettingmolen, then walked through some rather pretty gardens and around to Sledgehammer, which had finally opened. It was a decent enough ride, though in my view nowhere near long enough, and I preferred Maelstrom at Drayton Manor. It wasn't bad enough to stop us going round for another go, though!

Back at Typhoon we thought we'd have another go, and this time, having worked out where the camera was, bought ourselves the on-ride photo from the automatic machine. To calm down after the excitement I persuaded RJ to come onto the garden boat ride Bootvaart, which similar to the one we did at Hansa Park was a calm water ride through pretty gardens. Somehow RJ still managed to get splashed by a fountain, I've no idea how!

We next went back to Adventure Valley to re-ride the indoor coaster, this time in its Revolution guise without headsets. Something I didn't mention earlier was the extreme length of this coaster's train. It may have only been running one train but it was 30 carriages long! That would mean at full capacity it could handle 60 people per cycle, which is insane! The ride itself began with a long spiral lift hill around the outside of the building with light and projection effects, followed by a fast twisty descent. I found I actually enjoyed this version more than that with the VR, plus the queue was a lot shorter!

Going more old-school, in the cowboy town at the bottom of the park we had a go on the Horse Pedalo. This is pretty much what you'd expect - a horse-themed car with two seats and pedals (and a brake!) that you power around a monorail track. It was good old fashioned fun! Speaking of which, next to it was De Aztek Express, where you sit in cars on a circular undulating track, around which you rotate first forwards and then backwards. It was surprisingly fast!

We finished off the day with a second ride on Dreamcatcher (this time in the front row with no queue - the latter being a good thing, the former less so (great view but you got your head banged every time the rest of the train hadn't caught up with you yet!), then another trip round Revolution and finally a swing on Sledgehammer.

After paying the quite steep €8 parking, we headed back to the B&B, which our sat nav managed to make extra exciting by taking us down a road we weren't actually allowed to be on (apparently it was cycles only in the direction we were headed, or at least that's what I guessed from the reactions of drivers coming the other way!) Ah, Belgium.

Tomorrow will basically be a drive to the port, a boat, and the drive home, so I bet you can't wait for that one!